Table 1 Results of mediation analysis using PLS-SEM bootstrapping

Path (n = 778) Beta (β) Confidence interval T-values
LL UL
Indirect effects
Problematic Gaming (T1) → Positive Parenting (T2) → Life Satisfaction (T3) -0.052 -0.079 -0.032 4.265***
Problematic Gaming (T1) → Teacher Support (T2) → Life Satisfaction (T3) -0.010 -0.024 -0.001 1.538
Problematic Gaming (T1) → Peer Support (T2) → Life Satisfaction (T3) -0.024 -0.045 -0.006 2.355*
Problematic Gaming (T1) → Materialism (T2) → Life Satisfaction (T3) -0.042 -0.065 -0.022 3.826***
Note: p<0.05,
p<0.01,
p<0.001, STDEV = standard deviation, T1 = construct measured at wave 1, T2 = construct measured at wave 2, and T3 = construct measured at wave 3, LL = lower limit, UL = upper limit