Path (n = 778) | Beta ( | Confidence interval | T-values | |
---|---|---|---|---|
LL | UL | |||
Indirect effects | ||||
Problematic Gaming (T1) → Positive Parenting (T2) → Life Satisfaction (T3) | -0.052 | -0.079 | -0.032 | 4.265 |
Problematic Gaming (T1) → Teacher Support (T2) → Life Satisfaction (T3) | -0.010 | -0.024 | -0.001 | 1.538 |
Problematic Gaming (T1) → Peer Support (T2) → Life Satisfaction (T3) | -0.024 | -0.045 | -0.006 | 2.355 |
Problematic Gaming (T1) → Materialism (T2) → Life Satisfaction (T3) | -0.042 | -0.065 | -0.022 | 3.826 |